Laws and Ideas

Ideas

All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:

  • Conscription law: affects how much manpower is available to a country
  • Trade law: affects research speed, factory and construction speed and how many resources are available to be traded
  • Economy law: affects how many factories are dedicated to consumer goods, manpower availability, and military production
  • Political advisers: give a variety of bonuses, and can be used to change the political environment in a country
  • Research and production companies: give bonuses to research and to equipment researched under their lead
  • Military staff: give bonuses to armies, navies, and air forces

Laws

A country has exactly one law of each type.

Conscription laws

The conscription law of a country mainly determines the available  manpower for the armed forces. It can be changed for 150  political power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.


Trade laws

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research Time. The trade law can be changed for 150  Political Power if the prerequisites are met. The default trade law is “Export Focus”.


Economy laws

The economy law of a country defines how many civilian factories of all factories are needed to produce Consumer Goods. It also affects the Construction Speed of factories and the conversion cost of factories. 150 political power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.